

It’s safe to say that Carbon plays very much like its predecessor, but that’s not necessarily a bad thing. The first thing that struck me when I fired up Carbon was that EA definitely believes in the old adage “if it aint broke, don’t fix it”. So, it’s fair to say that I was quite keen to get my paws on Need for Speed: Carbon and see if EA had improved on the Most Wanted formula.
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But it wasn’t just a pretty face, Most Wanted also give you a shot of adrenaline in the arm every time you played it, along with a career mode that kept you wanting to take the next Blacklist driver down, while keeping the cops at bay. Even the odd drop in frame rate couldn’t spoil the overall spectacle that this game produced. NFS: Most Wanted had some of the best lighting effects seen in a console game, and the feeling of speed was second to none. It wasn’t so much the cars (although these did look superb), it was more the environment that blew me away. Yes, for me NFS: Most Wanted may have been a far more simple game, an arcade racer if you like, but it was also a far more enjoyable game.Īlthough the cars didn’t look as staggeringly realistic as the vehicles in PGR3, NFS: Most Wanted was arguably a better looking game. Don’t get me wrong, PGR3 was a stunning game to look at, but when you’ve bought yourself a McLaren F1 after only a couple of hours of play, there isn’t much incentive to drive around those damn cones one more time.

Despite the fact that Project Gotham Racing 3 grabbed all the headlines when the X360 launched, I actually enjoyed NFS more. I was a big fan of Need for Speed: Most Wanted on the Xbox 360. ”’Platforms: PS2, PSP, PC, Xbox, Xbox 360, GameCube, DS, GBA – Xbox 360 version reviewed.”’
